Implementation Details
This page provides technical specifics about Theater's implementation, covering internal data structures, algorithms, and design decisions.
Actor Executor
WebAssembly Engine
Theater uses Wasmtime as its WebAssembly engine:
- Component Model Support: Uses Wasmtime's component model implementation
- Resource Management: Handles memory and table limits
- Capability Exposure: Controls which capabilities are available to components
- Asynchronous Execution: Supports async operations through poll-based approach
Host Function Implementation
Host functions are implemented using:
- WIT Bindings: Generated from WIT interface definitions
- Capability Checking: Runtime validation of permission to use functions
- Event Recording: Automatic recording of function invocations
- Resource Limiting: Constraints on resource usage
Event Chain
Data Structure
The Event Chain uses a linked data structure:
- Block Structure: Events are grouped into blocks
- Cryptographic Linking: Each block links to previous block via hash
- Content Addressing: Events and blocks are referenced by content hash
- Efficiency: Uses optimized serialization for compact representation
Persistence
Event Chain persistence strategy:
- Incremental Storage: New events are appended efficiently
- Background Compaction: Periodic optimization of storage
- Index Structures: Efficient lookup by actor, time, or event type
- Pruning Options: Configurable retention policies
Store System
Content-Addressing
Store's content-addressed architecture:
- Hash Function: SHA-256 for content identification
- Deduplication: Identical content stored only once
- Chunking Strategy: Large content split into manageable chunks
- Reference Counting: Tracks usage for garbage collection
Caching
Store's multi-level caching strategy:
- Memory Cache: Hot data kept in memory
- Local Disk Cache: Frequently accessed data on local storage
- Distributed Cache: Optional shared cache for clusters
- Prefetching: Predictive loading based on access patterns
Message Processing
Queue Implementation
Message queue architecture:
- Priority Handling: Messages can have different priorities
- Backpressure: Flow control for overloaded actors
- Delivery Guarantees: At-least-once delivery semantics
- Batching: Efficient processing of multiple messages
Concurrency Model
Approach to concurrent execution:
- Actor Isolation: Actors execute independently
- Thread Pool: Configurable worker threads for execution
- Work Stealing: Efficient distribution of processing load
- Fairness Policies: Prevent starvation of actors
Supervision System
Fault Detection
How failures are detected:
- Exception Tracking: Catches WebAssembly exceptions
- Resource Monitoring: Detects excessive resource usage
- Deadlock Detection: Identifies non-responsive actors
- Health Checks: Periodic verification of actor health
Recovery Implementation
How recovery is implemented:
- State Preservation: Maintains actor identity during restarts
- Mailbox Handling: Options for preserving or discarding pending messages
- Escalation Chain: Multi-level supervision hierarchy
- Circuit Breaking: Prevents repeated rapid failures
Networking
Protocol Design
Communication protocol details:
- Message Format: Binary protocol with versioning
- Compression: Adaptive compression based on content
- Authentication: TLS with certificate validation
- Multiplexing: Multiple logical connections over single transport
WebSocket Implementation
WebSocket support details:
- Subprotocol: Theater-specific subprotocol
- Event Streaming: Efficient real-time events
- Backpressure: Client-side flow control
- Reconnection: Automatic reconnection with session resumption
Understanding these implementation details provides insight into the technical decisions that enable Theater's unique properties and how they are realized in practice.